Category Archives: audio crafting

Harmonic effects for Bitwig 2.x

In this tutorial, we will learn how to calculate semitone values for the individual partials in the harmonic series, and create a filter effect based on this, as well as modify this effect so that we can remove partials at … Continue reading

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Poly modal impulse resonator synth for Bitwig 2.5

Originally this was just an experiment that got a bit out of hand, but eventually I found the instrument to be so useful to me that I went through the considerable trouble of cleaning it up for release.

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Bitwig 2.5 generative music primer

This will be a tutorial on a way to create generative music on Bitwig. It will sound like this: Everything here is written from the point of view of version 2.5 and upwards. Later versions might have different tools with … Continue reading

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Aavepyörä Audio Crafting #4 – Building a wavetable oscillator in Bitwig

I saw many people requesting that Bitwig would get a native wavetable synth. So here’s just how to do one yourself, and also load wavetables from Komplexer, Serum and other wavetable synths. (Notice that this was written before the new … Continue reading

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Aavepyörä audio crafting #3 – Physical filters

Hello! Have you ever lamented how all synth sounds are so similar in timbre? And how sometimes using effects still fail to lose that uni-sound digital sheen on everything? Today I will teach you the single most effective way to bring … Continue reading

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Aavepyörä audio crafting #2 – Image editing of sounds

Hello, and welcome to the second installment of my audio crafting series. This series aims to teach you about the fine craft of sound design by hand, and promote free non-commercial tools. Ever wondered how it would be to be able to … Continue reading

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Aavepyörä audio crafting #1, intelligent drum replacement

For some time I have been thinking about starting to write a series of inspirational journal entries about creative sound design. I assume that you are familiar with all functions of your DAW, as well as other basic sound processing methods. Sometimes you might … Continue reading

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